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39 Game Reviews

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Very good, although a little difficult.

After my suggestion to get a Chrono Trigger collection added went through, I decided to view and review a couple of these movies, starting with this one, now that that's out of the way...

The actual game is very good, it plays a bit like Chrono Trigger and the interactivity is good, however the difficulty isn't very nice, right at the beginning enemies deal way too much damage, it's not very balanced in that respect.

It is however well made, for what I was able to do this is definately something worth using to improve on! Nice work.

LABELS?

Although I don't like soundboards, I feel this at least needs saying...

If you're gonna do one, LABEL YOUR BUTTONS.

I have no idea what the hell I'm clicking here!!

The latter of things at least...

Listen, there's a whole variaty of capabilities in flash 8 you haven't covered, much like how you can use effects in tweening or some of the over effects, or even the object display options (darken, lighten, overlay, etc.)

Look into that stuff and try making a fuller tutorial, because this is actually something new and well designed, it just needs a lot more content! :D

If you're gonna do Isometrics, DO IT RIGHT.

Listen, this game is difficult on a degree that it isn't even fun.
Reason being: the ball does not move in accordance to the camera angle.

Listen, what you need to do is make the left and right controls TWICE as fast (in acceleration and decceleration) as the up and down controls, then the controls will work properly like they aught to in an isometric game.

That was horrendus.

All this did was take typical childish insults and put them next to well known NG authors, it feels like something I've seen everywhere else, but it's got the NG name slapped on it, meaning it MUST be different!

...It isn't. I was kinda expecting to see some ACTUAL NG insults like "Because you touch yourself at night" and "Have a cup of STFU and a double dose of n00b" but I didn't really get those, just lame, lame insults that really just insult the authors you used as well.

Way childish, and cliché Simpsons sound effects? Bah.

A worthy cause but I think I have a better way.

As much as this tutorial is good, it won't stop someone from right clicking and going to the last frame with the replay button.

What you want to do is place a movieclip on the very first 2 frames on the top player above ALL other graphics, before the preloader even and inside the movieclip you want to make the firstframe use this actionscript

------------------
LC = new LocalConnection();
if(LC.domain() == "BAD LINK") {

gotoAndStop(2);
_root.gotoAndStop(1)
}

----------------------

And of course, you put on the second frame whatever you want like "Stop theive my work" or maybe some actionscript that redirects the the famous eBaums world dot com animation, or of course, the picture of the ass. Leave the first frame blank, all that does is find if the swf is hosted on eBaums world or not.

You also want to place a second movieclip inside the movieclip on the second frame, that contains two keyframes with this actionscript

_root.gotoAndStop(1)

What'll happen is if the swf is hosted on eBaums world, the movieclip will cover everything else inside the flash permanently and will not allow anyone to view the flash, not even by right clicking.

Still a very worthy cause however your method and simple for those who are beginners with flash.

The only problem with this is, Eric Bauman has been known to decompile flash files before, so effectively he could remove the "ass" actionscript altogether.

influensi responds:

You misread the tutorial. The frame at the end is FOR the picture, so that people won't accidentally see it. The first frame, be it a preloader or whatever, just has the extra actionscript tacked on. When it runs, if the movie is stolen, it will skip to the end: Asspicture. If not, it won't do anything. If someone tries to rewind to the Replay frame and start again, the script will re-execute and dump them back at the end. Read the tutorial over again and you'll see where you misread it. Besides, simply visually blocking the flash would be even easier for Eric to remove; he only needs to delete a symbol through a swf debug program. If the actionscript is sufficiently obfuscated, it would take more time and effort than he would deem nessicary.

Very clever man, this ain't no chat. ;)

Haha, you think I wouldn't figure this out? This is no real chat. It's nothing more than a load of constantly randomly generated strings that you can contribute to, none of these people even bother to talk to you except for when you make your name.

Heck, the messages kept on coming on in when I blocked all traffic with my firewall! Haha!

You sure got me though, I thought it was real at first! This makes for a great aprils fools joke or something!

liam0 responds:

I know, thanks for the awesome review!

Interesting little application...

This certainly makes out to be an interesting little application in that it takes simple values from your input and devides them and adds them together, simple but it works, especially when it's well designed.

Apparently my account at the time of this review is worth $198.97, which is very nice to know.

I think if you were admin your account would definatly be worth more than $200 though, for a site that makes so much money... Mod for $50 sounds about right though.

scottmale24 responds:

Okay. I'll change it.

WHOMFG AWESOME

Most impressive indeed, I can see you started this a while back now.

Hours of gameplay, I mean hours! I even downloaded this onto my computer to play it, one slight problem I found though, whenever I went to review, it got to a point where is started saying I had 21 cool points every time. :P Also, when I was modded, I was still banned from my last ban. XD

Very entertaining to see what it's like to be mod, well, maybe not seeing as how you don't actually get to ban anyone. :'(

THIS GAME IS GREAT!!!

Wow, I'm impressed, I love the elements you've worked together, It works so well! EXCEPT, there was an unusual glitch right at the begining of the game, Megaman couldn't shoot properly, not even a fully charged beam could kill a stupid Metool! I was forced to resort to using the instant kill button, I have no idea why this is, all that happened was I tryed to shoot, and the bullet showed for a second then disapeared immediatly.

As for the glitch where you get stuck in the wall, this hasn't happened to me but I presume that it has to do with those horizontal beams on the second part of the level? I have an idea as to how you could stop this, make a little invisable object where the beam meets the wall that will repel you if say, you're in a north polarity beam the invisable object will have an equal south polarity and you will not get stuck in the wall, something that can push you out of the wall if you get stuck, hope that helps.

Frankenroc responds:

I'm interested in hearing more about these bugs, as I want to correct them and such. Please find me either on AIM or my Yahoo email account - name is easy to figure out on both... haha.

I might be interested in doing a TGF2 game sometime, I used to make them all the time before I began flash animation.

Age 34, Male

University Student

University of Portsmouth

UK - Portsmouth

Joined on 8/31/04

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